Wednesday, 14 December 2011

I'm still having major trouble with the hair and gravity and NURBS curves in Maya, but I managed to roughly get a feel of what the hair is eventually going to look like. I also did a quick UV map for the face to highlight the lips and the eyebrows. It was a lot easier than I thought - I scrapped the automatic mapping feature and used cyllindrical mapping instead, scaling my UV shells until I was satisfied.

I'll probably go in to more detail, but I'm happy that my face is looking a bit more human. As for the hair, it's only to get a rough idea of what the model is going to look like with her hairstyle.

It's the first character I've made in Maya, so I'm pretty happy with the progress.

Monday, 12 December 2011

Started on the barnet.


Following a tutorial here to learn how to use NURBS shapes and the PaintFX thing to make hairstyles in Maya. Wish me luck!


Those two things that look like the little poos out of Digimon will actually eventually be the twisty hair buns on either side of the head.

Oh, and that's the face model finished (but not yet textured). I didn't bother with ears since they'll be covered by the long hair anyway.