Friday, 30 September 2011

Week 2/3 - Unfolding UV's

"While texturing a flat object is fairly straightforward, texturing an object with curves can pose some unique problems. How do you paint a 2D texture on a curved surface? How do you deal with a texture warping over bumps and grooves? If you try to break apart the UV mesh like Lesson 1, you can potentially end up with hundreds of small pieces."
- Autodesk Maya Tutorial.

Week 2 - UV mapping.

Used the help section at the Autodesk website to complete my first example of UV/projection mapping.

http://download.autodesk.com/us/maya/2010help/index.html?url=UV_texture_mapping_Creating_a_cracker_box_model.htm,topicNumber=d0e22765

Made a cereal-box-shaped-box by using the create primitive polygon tool rather than using the toolbar icons. Allowed me to set dimensions on just one click.

Created a texture map on Photoshop, each side was different.



Viewing the UV perspective/texture window showed me how messed up the texture mapping is by default.

Create UV's >> Automatic Mapping, put the settings to 3 planes rather than the default 6.

Select Edges in the view-window by right clicking and holding. Clicked an edge, Polygons >> Move and Sew (in the UV perspective window, not the drop down menu bar of the main program.

Tools >> Move UV Shell, again in UV texture view.