Thursday, 12 January 2012

I'm very almost finished, most of the body is together but not yet polished. I still have to:


  • Create UV maps for the hair, right now I'm using a google image just for test.
  • Match the skin colours.
  • UV map the body so I can include jewellery.
  • Polish off the hands. I only did them roughly so I could concentrate on more important things. Not many hours left until the deadline!
  • Align the two necks, right now the head is just an imported maya file, just so I can get a feel for what the model will look like when I'm done.
  • Sort out lighting, and render! Yay!


Industry veterans will probably laugh at it, but I'm pretty proud. It's my first ever character I've modelled in Maya, and I've learned a lot through doing it. Now I just have to put it all together and polish it off. :)

Tuesday, 10 January 2012

As promised, here is a screenshot of how the torso is coming along. Clothes and anatomy are still in early stages, and I haven't done the lower half of the legs so at the moment she just has stumps. It's proving harder than I thought!

An hour later, and I've added the apron and cleavage, and I've started smoothing out the neck area so my model looks a bit less blocky. I think it's finally starting to look human! (though legless..)  :



Monday, 9 January 2012

Making a body

Tonight, after finally getting my PC to work for more than 30 minutes, I am starting on the torso of my character. At first I was going to follow this tutorial and this tutorial also, but decided they didn't have a comfortable feel to them and decided to have a go at making my own approach.

I'm following a similar pattern to the head, using two image planes and duplicated symmetry. Here is my early progress, and the two references I sketched quickly.


I'll keep the blog updated on how it goes. Hopefully I'll manage to spawn something decent-looking out in time for submission!